Roscoe Silead
Neutral Evil Human Bard
Strength: 11 +0
Dexterity: 13 +1
Constitution: 10 +0
Intelligence: 13 +2
Wisdom: 9 -1
Charisma: 16 +3
Feats: Disguise Spell (Song & Silence; disguise spellcasting as part of performance)
Trustworthy (Song & Silence; bonus to diplomacy & gather info)
Skills:
Appraise: 4
Bluff: 6
Diplomacy: 4
Gather Information: 4
Knowledge (local): 3
Listen: 3
Perform (Stringed Instrument): 12
Sense Motive: 4
Tumble: 2
Equipment:
Rapier -20 gp
10 Darts -5 gp
Studded Leather Armour -25 gp
Common Lyre -5 gp
Small Steel Shield -9 gp
Spell Component Pouch -5 gp
Traveler's outfit -
31 gp left.
Spells:
0 level- Easy Math (Song and Silence)
Ghost Sound
Presdigitation
Read Magic
Roscoe Silead is a son of a bitch. A younger child of minor nobility, Roscoe learned from an early age how to get what he wanted through social leverage and charm, appearing to be a friend to everyone, taking from his supposed friends while giving nothing of himself, and generally existing as a spoiled, self-serving sponge. His life was thrown into turmoil during a minor civil war in his home state, resulting in a shuffling of the noble houses' positions in the power structure. The Sileads were unlucky enough to be on the losing side of this war, and as a fairly minor house lacked the power base to keep their heads attached to their necks in the war's aftermath. Roscoe's silver tongue saved him during this time, and he was able to convince the parliament of the victors that he was essentially out of the loop of his family's actions in the war and played no role in their participation in the war. As a largely well-liked court figure in the time before the war and effective non-participant during, Roscoe was able to talk down his execution into banishment, keeping his head on the promise that he never show it in his home country again.
Thrust out into the world with nothing but the shirt on his back, Roscoe found that things harder going than he was used to in court. Spending his time in idle pursuits in court, he found his skills ill-suited to life on the road, and the world somewhat at odds with his opinion that it owed him a living. Fortunately, in his life of leisure Roscoe was something of a musician, and found that he could play for his income on the road. Morever, music gave him an "in" with people that he could exploit, and a way to somewhat rebuild his old life of leisure and idleness. Soon he developed a pattern; sing his way into whatever local court held power, ingratiate himself with the power brokers and see who was in and out of favour, and work whatever angle he could find, usually by fleecing some unfortunate out of some valuable or other and finding a way to pin it on someone or other in bad graces, someone everyone else seemed to want to blame anyways. Come to a choice of believing a misdeed was committed by an unpopular outcast or the charming, friendly bard, Roscoe felt confident in siding with human nature. Around this time, Roscoe began experimenting with spellcraft as another way of augmenting his fleecing.
Unfortunately, Roscoe's luck eventually failed him. To this day, he doesn't know what exactly happened; maybe the fall guy proved not to be so unpopular after all, maybe someone noticed their missing ring on Roscoe's finger, or maybe some noble's daughter announced her upcoming nuptials before he could leave town, but for whatever reason, Roscoe found himself fleeing for his life from some very displeased locals. Now, more than anything, Roscoe needs protection, and what better way than by joining up with a party of adventurers? For now, the life of a party bard is the life for Roscoe, and if any angles come up during the course of his travels, he's in the perfect position to exploit them. After all, if anything goes wrong, there's not many people who are liable to challenge a man backed by three to five heavily armed mercenaries.